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Kinda cool [Apr. 3rd, 2018|09:08 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |contemplativecontemplative]

I recognize some of the mutators in this...
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We don't need no education... [Mar. 31st, 2018|08:17 pm]
All Things Unreal

evilgrins
[Tags|, , , , ]
[Current Mood |accomplishedaccomplished]
[Current Music |NCIS]

Long time edit, doing a little bit every now and again, for years. Originally got this map off of Nali City, back when it was still thriving. Guy that created it based it off a sniper-school shooting from the 90's.

Original map was hard enough to play, I've made it harder but more interesting I like to think. Originally had a lot of auto cannons and a few monsters, I added 4 auto-cannons and A LOT MORE monsters.

Standard CTF: 2 teams of Red & Blue. Each team has 1 UTDMT (Unreal Tournament Deathmatch Titan) just outside of their base. Both bases are guarded by auto-cannons both inside and out.

The central tower is the best place to snipe from, there's an elevator to get up there inside... but the tower is guarded by 3 UTDMW (Unreal Tournament Deathmatch Warlords) that are on the Gold Team. They don't care about the flag, they only protect the tower... or just will kill anything that comes near it or shoots at them... or looks at them funny.


Monsters: Most of the monsters on the map are standard, with some slight modifications.

There are Gardeners:

There's also LARPers, Jocks, Nerds, Teachers, and Janitors. That'll make more sense on the map.

There's also a thriving Homeless Community:


NW3's UltraGore can be used on this map safely:


Enjoy!
http://www.mediafire.com/file/cqjsfgltt2oxlao/CTF-UTDM-UTexas.zip

Usual Suspects:
.u - /sysem
.umx - /music
.unr - /maps
.utx - /textures
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Hall of Midgets [Mar. 8th, 2018|11:19 am]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |amusedamused]
[Current Music |ABC7 news]

This is an edit of a map by FragnBrag, for the 512K mapping contest

Been wanting to do something with this for awhile...

...and now I have.

2 UTDMW, 1 to each team, with team colored and high powered projectiles.

Enjoy!
http://www.mediafire.com/file/hktfeod705c7wck/CTF-UTDMW-HallOfMidgets.zip

Usual Suspects:
.u - /system
.unr - /maps
.png - pwetty
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1st test of UTDMW [Feb. 23rd, 2018|02:23 pm]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Mood |hungryhungry]
[Current Music |CSI]

I've since edited about a dozen CTF & CTF4 maps with the Team Warlord, but this was the 1st.

Anybody that knows me knows Hall of Giants is one of my fave maps:


It's also ideal for Warlords because of the massive amount of empty flying space and the low gravity. Only downside of the UTDMW (file is actually UTDM.u) is when the Warlord dies it loses its team skin. I know how to make a corpse-skin for the thing, but really... who cares what team it was on after it dies? All that matters is when it respawns it gets its team colors back.

Did a little tinkering with projectiles. Red Team Warlord is using the most powerful disperson burst, which is reddish. Because the blue dispersion burst is fairly weak, opted to give the Blue Team Warlord a taser burst which is very strong too:


Figure anyone that plays CTF with Rocket-X or some other flying mod will enjoy this as well, given this is an edit based off the 2nd HallOfGiants CTF map, where the bases are really high up near the ceiling. Just be sure to not crash into the mirror!

That'll make sense when you're up there.

Enjoy!
http://www.mediafire.com/file/ajyll9ockff06jg/CTF-UTDMW-HallOfGiants.zip
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Stone Women [Dec. 21st, 2017|09:36 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |blahblah]

LeoTCK created a new monster, and papercoffee wondered about what it'd be like to face an army of them... so I naturally thought about an edit of the map I test most new monsters on:


Given the Stone Woman isn't able to leap or dodge, I had to remove some of the obstacles... as in the mounds that're common to this map. So there was nothing to hinder its progress to where the players were.

I quickly noticed a small problem, as in there was now nothing to hinder its progress to where the players are. Individually, 1 Stone Woman isn't much of a challenge.

136 Stone Women, however...

Enjoy · http://www.mediafire.com/file/6zv634pwn2n96rm/MH-Stone.zip

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - pwetty
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Here we go again... [Dec. 1st, 2017|01:06 pm]
All Things Unreal

evilgrins
[Tags|, , , , ]

While they are harder to find, I love CTF maps where the bases aren't identical. It's a bit more of a challenge plus I like larger maps where you not only have to get the other team's flag... but you gotta survive long enough to get it back to your own base. Because of dangers along the way, because of snipers trying to take you down from a distance, and because each team has radically tough monsters working for them.

Orignally I edited GorGor's UTDMT (Unreal Tournament Death Match Titan) onto maps, configured and skinned to work for whatever team they were assigned to. Usually 1 per team but not always if the map was large enough. Then I recently got my hands on the UTDMW (Warlord) and that made certain edits even more fun.

Especially on CTF4 maps.

So I did an edit of an old edit: Clicky!

CTF-Eagles is one of my fave CTF maps, and if I were to ever host games again I'd probably use this as my starter map as it's the easiest to defend the Red Base (often play on that side) while waiting for other players dealing with uploads so they could get in on the action. The way it lines up is Red Base is close to the ground but Blue Base is way up high carved into the top of a mountain.

1 UTDMT defending the Blue Base only worked as it was guarding an elevator, and it always respawned in near to there... but it occured to me, after I got UTDMW, that a high up base is better defended by those that can fly. Went through a few edits before I finally had 2 UTDMT on Red Team and 3 UTDMW on Blue Team.

Then I went a bit further, taking a page from another map I edited into 3 versions: Clicky!

Final results are 3 versions of CTF-UTDM-Eagles, each with a different kind of redeemer on them and different music. I've been testing them with 16 players (me, bots, titans, warlords) and it's been fun.


Hope others enjoy this kinda chaos as much as I do.

Usual Suspects:
.int /system
.u /system
.umx /music
.unr /maps
.utx /textures

Enjoy · http://www.mediafire.com/file/i1n89q2jhfk4chc/CTF-UTDM-Eagles.zip
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4 skins for ut99 [Nov. 19th, 2017|03:18 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Location |on me tushy]
[Current Mood |accomplishedaccomplished]
[Current Music |blah]

Downloads:
http://www.mediafire.com/file/06odms5rxez5etp/SoldierSkins_storm.zip
http://www.mediafire.com/file/q6suv168f86pxzl/SoldierSkins4.zip
http://www.mediafire.com/file/veseon7olnqh2i2/Soldier_DD.zip
http://www.mediafire.com/file/7av1mxfmujp2j8j/Soldier_kill.zip

Displays:
Soldier_DD


Soldier_kill


SoldierSkins4


SoldierSkins_storm
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Leftover screenshots [Oct. 25th, 2017|03:37 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |exhaustedexhausted]
[Current Music |Switchblade Symphony]

These days I mainly dump the bulk of my screenshots in several Unreal/UT forums and the groups for it on Facebook... but here's good too, now and again.



bots really should never get their hands on the cybot launcherCollapse )
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Overdue request from Hook [Oct. 20th, 2017|08:55 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |indescribableindescribable]
[Current Music |Hawaii 5-0]

A few years back I edited a HallOfGiants map for Hook, with tiny little monsters that were scary fast and killed anything else really easily. I figured for his PirateDeemer games that would be a fun place to fight with an unpredictable dangerous edgs.

Afterwards he suggested 2 maps to me and asked me to do something similar to them. At the time, other than those tiny dangerous super fast things, I didn't have a lot of good monsters to add to a deathmatch map where redeemers of some sort would be fired all over the place. That's 1 reason I was experimenting with giving monsters insane amounts of health, to survive redeemers.

Since then I've gotten a few monsters, like the MHpredator which has a lot of health and a variant instagib as its primary weapon, that could be ideal... but I didn't go with any of those.

Not too long back I asked GoPostal to edit a particular monster out of an SP game: the Cyberus. It's unkillable and that makes it ideal for redeemer games.

I included the .u for the LaughTrack voicepack, to make the Cyberus a bit more... interesting.

Enjoy · http://www.mediafire.com/file/8jixtsydk1rlibb/KillingFields.zip



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Warlord in UTDM should be UTDMW [Oct. 7th, 2017|07:31 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |rejuvenatedrejuvenated]

Was PM'd this the other day, it's basically identical to the UTDMT except it flies:


Customizable messages are built into it, can be set for team games, swears like a sailor:


I'm still toying around with it, but if I'm gonna start using it for map edits I guess I'm going to need to edit up some more team colored Warlord skins:


http://www.mediafire.com/file/69de28o4gbdj3nc/UTDM.zip
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