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Stone Women [Dec. 21st, 2017|09:36 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |blahblah]

LeoTCK created a new monster, and papercoffee wondered about what it'd be like to face an army of them... so I naturally thought about an edit of the map I test most new monsters on:


Given the Stone Woman isn't able to leap or dodge, I had to remove some of the obstacles... as in the mounds that're common to this map. So there was nothing to hinder its progress to where the players were.

I quickly noticed a small problem, as in there was now nothing to hinder its progress to where the players are. Individually, 1 Stone Woman isn't much of a challenge.

136 Stone Women, however...

Enjoy · http://www.mediafire.com/file/6zv634pwn2n96rm/MH-Stone.zip

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - pwetty
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Here we go again... [Dec. 1st, 2017|01:06 pm]
All Things Unreal

evilgrins
[Tags|, , , , ]

While they are harder to find, I love CTF maps where the bases aren't identical. It's a bit more of a challenge plus I like larger maps where you not only have to get the other team's flag... but you gotta survive long enough to get it back to your own base. Because of dangers along the way, because of snipers trying to take you down from a distance, and because each team has radically tough monsters working for them.

Orignally I edited GorGor's UTDMT (Unreal Tournament Death Match Titan) onto maps, configured and skinned to work for whatever team they were assigned to. Usually 1 per team but not always if the map was large enough. Then I recently got my hands on the UTDMW (Warlord) and that made certain edits even more fun.

Especially on CTF4 maps.

So I did an edit of an old edit: Clicky!

CTF-Eagles is one of my fave CTF maps, and if I were to ever host games again I'd probably use this as my starter map as it's the easiest to defend the Red Base (often play on that side) while waiting for other players dealing with uploads so they could get in on the action. The way it lines up is Red Base is close to the ground but Blue Base is way up high carved into the top of a mountain.

1 UTDMT defending the Blue Base only worked as it was guarding an elevator, and it always respawned in near to there... but it occured to me, after I got UTDMW, that a high up base is better defended by those that can fly. Went through a few edits before I finally had 2 UTDMT on Red Team and 3 UTDMW on Blue Team.

Then I went a bit further, taking a page from another map I edited into 3 versions: Clicky!

Final results are 3 versions of CTF-UTDM-Eagles, each with a different kind of redeemer on them and different music. I've been testing them with 16 players (me, bots, titans, warlords) and it's been fun.


Hope others enjoy this kinda chaos as much as I do.

Usual Suspects:
.int /system
.u /system
.umx /music
.unr /maps
.utx /textures

Enjoy · http://www.mediafire.com/file/i1n89q2jhfk4chc/CTF-UTDM-Eagles.zip
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4 skins for ut99 [Nov. 19th, 2017|03:18 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Location |on me tushy]
[Current Mood |accomplishedaccomplished]
[Current Music |blah]

Downloads:
http://www.mediafire.com/file/06odms5rxez5etp/SoldierSkins_storm.zip
http://www.mediafire.com/file/q6suv168f86pxzl/SoldierSkins4.zip
http://www.mediafire.com/file/veseon7olnqh2i2/Soldier_DD.zip
http://www.mediafire.com/file/7av1mxfmujp2j8j/Soldier_kill.zip

Displays:
Soldier_DD


Soldier_kill


SoldierSkins4


SoldierSkins_storm
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Leftover screenshots [Oct. 25th, 2017|03:37 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |exhaustedexhausted]
[Current Music |Switchblade Symphony]

These days I mainly dump the bulk of my screenshots in several Unreal/UT forums and the groups for it on Facebook... but here's good too, now and again.



bots really should never get their hands on the cybot launcherCollapse )
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Overdue request from Hook [Oct. 20th, 2017|08:55 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |indescribableindescribable]
[Current Music |Hawaii 5-0]

A few years back I edited a HallOfGiants map for Hook, with tiny little monsters that were scary fast and killed anything else really easily. I figured for his PirateDeemer games that would be a fun place to fight with an unpredictable dangerous edgs.

Afterwards he suggested 2 maps to me and asked me to do something similar to them. At the time, other than those tiny dangerous super fast things, I didn't have a lot of good monsters to add to a deathmatch map where redeemers of some sort would be fired all over the place. That's 1 reason I was experimenting with giving monsters insane amounts of health, to survive redeemers.

Since then I've gotten a few monsters, like the MHpredator which has a lot of health and a variant instagib as its primary weapon, that could be ideal... but I didn't go with any of those.

Not too long back I asked GoPostal to edit a particular monster out of an SP game: the Cyberus. It's unkillable and that makes it ideal for redeemer games.

I included the .u for the LaughTrack voicepack, to make the Cyberus a bit more... interesting.

Enjoy · http://www.mediafire.com/file/8jixtsydk1rlibb/KillingFields.zip



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Warlord in UTDM should be UTDMW [Oct. 7th, 2017|07:31 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |rejuvenatedrejuvenated]

Was PM'd this the other day, it's basically identical to the UTDMT except it flies:


Customizable messages are built into it, can be set for team games, swears like a sailor:


I'm still toying around with it, but if I'm gonna start using it for map edits I guess I'm going to need to edit up some more team colored Warlord skins:


http://www.mediafire.com/file/69de28o4gbdj3nc/UTDM.zip
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Templar CHAOS Titans [Sep. 27th, 2017|07:37 pm]
All Things Unreal

evilgrins
[Tags|, , , , ]
[Current Mood |refreshedrefreshed]

Back when ChaosUT 1st came out I didn't know how to edit maps, but now I do. With a full version available to me, I decided to setup one of my UTDMT CTF edits so it could play with Chaos weapons even if the mutator wasn't running. Also to use only Chaos gear, as the mutator doesn't switch all of the normal UT weapons:


Although I didn't need to put all the weapons on the map. Funny thing about how it works is if you've got the PoisonCrossbow and the ExplodingCrossbow, somehow you also have the normal Crossbow even if it isn't anywhere on the map... although I think I did leave one on there for both teams. Same thing works with the Claw.

Enjoy · http://www.mediafire.com/file/pgi39rc71dj3gle/CTF-TemplarChaosTitans.zip

You will need to download this too for the map to work · http://files.chaoticdreams.org/Chaos/ChaosUT/chaosut_v1-1_full_nonumod.zip

Usual Suspects:
.int /system
.uax /sounds
.unr /maps
.umx /music
.u /system
.utx /textures
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Dark Forest Maps · MonsterHunt [Jul. 25th, 2017|01:49 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |crazycrazy]
[Current Music |Suits]

I don't go into MonsterHunt looking for victory.
Maps that're damned near impossible to beat are my bread & butter.

My tendency to edit multiple versions of a map (swapping weapons, monsters, and other stuff) led me to this one:

Map has specific goals and other random threats:
- Numbered points are where you start to where you go, and finally finish up.
- There are monsters all over the map, but the main gray square lower left is the largest grouping.
- Gold square is the most powerful monster on most maps, but in a spot virtually impossible to get to.

Usual Suspects:
.unr /maps
.umx /music
.u /system
.utx /textures
.png - pwetty

Downloads to be added gradually as made available...
· MH-EG-DARKFOREST_BPak
As it was initially impossible for me to totally remove Bpak.u from any of these maps, figured I should completely use it for 1 map
· MH-EG-DARKFOREST_4ever
Primarily using weapons & monsters from the MH4ever.u
· MH-EG-DARKFOREST_AMW
Primarily using weapons & monsters from Advanced Monsters & Weapons
· MH-EG-DARKFOREST_Krall
Primarily using various forms of Krall with Goa'uld weapons & M-16 rifles for players
· MH-EG-DARKFOREST_NUKE
Primarily using monsters from WarNukingGround.u and various other nukes and energy weapons
·
·
·
·
·
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ye old Yahoo groups [May. 3rd, 2017|01:45 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |nostalgicnostalgic]

https://groups.yahoo.com/neo/groups/utcam/info


https://groups.yahoo.com/neo/groups/SkaarjSquad/info


https://groups.yahoo.com/neo/groups/utcorps/info
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CTF-Fifa with UTDMT · update of Waffnuffly's edit [Apr. 10th, 2017|08:25 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |exhaustedexhausted]
[Current Music |24 Legacy]

Big fan of the UTDMT (Unreal Tournament DeathMatch Titan) and I frequently use them in map edits I do. Also, I periodically do searches to see who else has done edits with them.

Which is how I found this:
https://forums.beyondunreal.com/threads/ctf-fifa-on-waffnuffly-style-exu-esque-lsd.131390/

That's Waffnuffly's edit of CTF-Fifa. It's got a lot of titans and legless krall and some weird smilies bouncing around the map. It's a bit much, plus you can't tell what titans are on which team... so I thought to make it a bit more playable:


Each team has 1 titan, but there's also 2 referee titans on the gold team... for some reason extra playerbots in any team game pop onto the gold team, if there actually is a gold team those playerbots attack other gold team members. I've no idea why. Anywho, in any team game UTDMT not assigned a team or summoned playerbots always wind up on the gold team, never green... anybody wants to step in and explain that, feel free.

On my edit the Titans are clearly identified as to which team they're on:

Despite the obvious use of NW3's Ultra Gore, I wouldn't recommend it. More often than not it will crash the map... given the Titan's boulders make excessive gore, it's kinda like bowling and players are the pins.

Usual Suspects:
.unr /maps
.umx /music
.utx /textures
.txt - meh
.png - pwetty

Enjoy · http://www.mediafire.com/file/xrbyr6fqdfvjj06/CTF-FIFA%5BEG%5DUTDMT.zip

Also · http://unreal-games.livejournal.com/tag/UTDMTmaps
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