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Moo? [Feb. 12th, 2017|11:02 pm]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |restlessrestless]

For literally every monster I've collected I've edited a variant of this map for. However this most recent batch I didn't so much customize the map to them as I did just use an existing one and swap them in.

Devils basically come across as a male verison of the Nali Cows, so I used MH-Butterflies. The one with the extra playerbot on blue-team and butterflies flapping around:


Made some other little alterations, just for kicks.

Wasn't really gonna make a map so soon for this...

...but I had to due to this.

Dunno if the glitch is due to so many of them on the map or something else (others who've tested them haven't had the same issue I found) but in case the guy that made these weird little bulls (Leo T_C_K) wants to test them in the same place where I found the error, this makes that possible.

Enjoy!
http://www.mediafire.com/file/ck6f69o5dx9kxra/MH-Nelsian%5D%5B.zip

Usual Suspects
============
.u /System
.umx /Music
.unr /Maps
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Interview process... [Jan. 28th, 2017|09:17 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |calmcalm]

Nice thing about all those variant maps I've edited is it helps check out monsters for potential projects, like a final edit of MH-GardenOfDeath that's better suited to the =Food Fight= weaponpack:










































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ganked from Facebook [Jan. 27th, 2017|04:10 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |awakeawake]

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taking a page from Serious Sam [Jan. 21st, 2017|08:25 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |accomplishedaccomplished]
[Current Music |news]

I found a great forum (mostly dead) filled with lots of great maps but sadly a lot of them have no bot pathing. This one in particular seemed ideal for a lot of customization so many could enjoy it online and off...

...for those of us who truly love some bots coming to our rescue when we realize our ego lied to us.

I've included a pathed version done by Nelsona + my final edit of his:


Mostly monsters get increasingly harder to beat the further you go in, and before I forget... WATCH OUT FOR THE BUNNIES!

Usual Suspects:
==============
.u /system
.uax /sounds
.umx /music
.unr /maps
.utx /textures
.png - pwetty
.txt - this message will self-destruct

Enjoy!
http://www.mediafire.com/file/n1mjr0l3xfm2dtf/MH-GardenOfDeath.zip
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Best to not attach a MonsterEnd to Cyberus [Jan. 11th, 2017|11:40 am]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Location |hereabouts]
[Current Mood |predatorypredatory]
[Current Music |Law & Order]


Cyberus is a monster made specifically for Legacy, a single-player campaign made for Unreal1 & ut99. In that campaign you have to destroy 4 crystals in order to kill it, because otherwise it's completely invulnerable:


GoPostal made this edit of it, so it doesn't require any external packages. Projectiles are a little different, the sinister voice it had in Legacy didn't stick with the monster, and (most importantly) this version has no crystals. I've spent a week using dozens of different weaponpacks and mutators and I've found it's nearly impossible to kill.

Been trying to find a monster for years that can't be killed... and Cyberus is it.

Enjoy · http://www.mediafire.com/file/rd5b4ikzu9k3g69/CyberusUT.zip
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Kill it! KILL IT WITH FIRE!!!! [Jan. 8th, 2017|11:34 am]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Location |adrift]
[Current Mood |determineddetermined]
[Current Music |Leverage]

Been trying everything I've got to kill the Cyberus. The only thing that's worked so far is 1 obscure weaponspack.

That'd be this · http://www.moddb.com/mods/swwm-full-pack · and only 2 guns of it's nearly 30 could do it.

Not practical unless you're hosting those weapons, of those specific guns. Can't expect everyone to have those, especially as they're a major memory drain.

So I've been trying to find something else that can too.



you would think there would have to be something else that could nix itCollapse )

There's a disintigration spell in the Dark Magik mutator I didn't get a chance to try yet, lot of competition for spells when you've got 16 bots running around. That might be able to do it.
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Food Fight vs Cyberus [Jan. 7th, 2017|05:32 am]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Location |soon to briefly bed]
[Current Mood |sleepysleepy]
[Current Music |practically my pre-snoring]

Been trying pretty much every special weapon and weaponspack on Cyberus I've got... and I've got a lot, but papercoffee wanted to know if I'd hit it with =Food Fight= yet.

I hadn't.

He reasoned since GoPostal edited this Cyberus outta Legacy, since he also worked on the guns in =Food Fight= maybe they'd have a better chance.

I'd like to mention, I haven't used =Food Fight= since the final version came out...

...so this "can't pick up tossed weapons" thang is entirely new to me.

I don't get that.

had my doubts but I moved it to the head of the line to try it out anywayCollapse )
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tempted to name it Pete [Jan. 3rd, 2017|12:47 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |impressedimpressed]

Cyberus is the newest monster I've gotten my hands on, originally designed for the Legacy SP campaign for Unreal1 & ut99. Had it edited out by the wizard himself, GoPostal.



testing weapons on it... as so far it is completely un-killableCollapse )
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there's about 4 seconds of shrieking to deal with [Jan. 2nd, 2017|06:41 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |disappointeddisappointed]

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Can you guess the name of the map? [Nov. 23rd, 2016|05:31 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |creativecreative]
[Current Music |morning news]

For fun and kick up activity on semi-dead forums, I started a fun lil' contest:
· https://ut99.org/viewtopic.php?f=12&t=11824
· http://hermskii.com/forum/viewtopic.php?f=37&t=3853
· http://hooksutplace.freeforums.org/viewtopic.php?f=3&t=2802
· https://forums.beyondunreal.com/threads/can-you-guess-the-name-of-the-map.204950/
· http://utdemo.freeforums.org/viewtopic.php?f=37&t=652

Think I can keep this up on 3 forums, possibly 4 depending on how active they are. It's often simpler to check on updates to each thread via posts like this one.
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