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The Lonely Souls [Jun. 29th, 2016|07:46 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |awakeawake]

Hoping to get this converted to MonsterHunt in the future:


Enjoy · http://www.mediafire.com/download/d1eed00r1nw0ds9/MA-TheLonelySouls2.zip
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CounterStrike weapons for ut99 [Jun. 10th, 2016|11:37 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |rejuvenatedrejuvenated]

Posted by Rocky to ut99.org:


http://www.mediafire.com/download/qdcmn4jtekm4mgm/CSWeapons_v16.zip
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very cool... though i dunno about that musical selection [May. 29th, 2016|10:24 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |amusedamused]

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HallOfGiants Extreme with Extras [May. 27th, 2016|03:59 am]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |indescribableindescribable]

My map editing skills are decent but I can only do so much with what I know now. What I knew then, back when this went down, was significantly less.

Most folks know I've got a fixation on Skaarj & the HallOfGiants maps. One of my fave of those maps was called HallOfGiantsExtreme, which is essentially red-themed and two of the standard maps of this type put end to end. Making for a much longer playing area with more tubes and more play, and given the number of redeemers on the map... extra fun.

A problem the map initially had was that the ground-tubes on 1 side didn't work. You couldn't get inside them so it was still fun but irritating. After busing the map around trying to find someone who could fix this, and being told on various fronts it wasn't fixable, just as I was about to give up I ran it by Helen (admin of http://birdieman.com/cgi-bin/yabb2/YaBB.pl) and, low and behold, it got fixed.

I've since added Skaarj to the map, who can survive multiple redeemer hits, with enhanced moves... plus 1 playerbot. Also changed the music:





Honestly not sure why it didn't occur to me to share this until now... it's been as done as done can be since 2013.

usual suspects
===========
.unr /maps
.umx /music

Enjoy · http://www.mediafire.com/download/hc8ginwpqkp2nge/DM-HallOfGiantsExtremeExtras.zip
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THUNDERBOLT's new map [May. 4th, 2016|07:40 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |accomplishedaccomplished]

Given it a quick go over, it's good and fun but the monsters were a bit too easy to kill. He mentioned it's a memory hog... but I didn't really have a problem there:


I couldn't finish the map as at the end there was 1 final monster my bots & I couldn't find... oh, and there's no bot-pathing to speak of but they followed me easily pretty much anywhere I went.

Betas:
· http://www.mediafire.com/download/5t957ynfj2oelbn/MH-FairyValley2016.rar
· http://www.mediafire.com/download/p9l2w3n0abccmc8/MH-FairyValley2016Beta2.rar

Finals:
· http://www.mediafire.com/download/7m4971zx6d7mep1/MH-FairyValleyFinal.rar
· http://www.mediafire.com/download/9mi4xddv92fesxm/MH-FairyValleyVFinal.rar
This last one (VFinal) has bot pathing.
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GROUND ZERO: testing [Apr. 28th, 2016|11:25 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |hopefulhopeful]

Submitted to redeemer fanatics:

· http://www.unrealfuzz.com/forums/viewtopic.php?f=9&t=708
· http://hooksutplace.freeforums.org/ground-zero-attn-hermski-hook-meat-mars007-t2741.html
· http://hermskii.com/forum/viewtopic.php?f=37&t=3817
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most recent [Apr. 15th, 2016|12:25 pm]
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evilgrins
[Tags|]
[Current Mood |rejuvenatedrejuvenated]

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regarding a different map edit I got a recommend for a weaponspack [Apr. 11th, 2016|12:52 am]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Mood |rejuvenatedrejuvenated]

papercoffee wrote: Did you try this? https://ut99.org/viewtopic.php?f=34&t=5654&start=60

Usually when I 1st try a new weaponspack I try it out on DM-HallOfGiants... but this time I just edited them directly onto an MH map:


Just as a heads up, anybody playing this map will get slaughtered for the first 3 to 5 minutes. It's a box map but the main room is filled with tentacles on the ceiling, each firing different kinds of projectiles... an insanely HUGE one in the middle firing redeemers. I don't care how good you are, or what kinda crack team of super assassins you bring in with you... you're gonna all get killed a bunch until you get rid of that big red beastie in the center.

Killing any big red beastie opens a door with other monsters behind it, each with their own big red beastie... and so on, and so forth.

Enjoy · http://tinyurl.com/hk3sdjp

Usual Suspects:
==============
.u /system
.umx /music
.unr /maps
.utx /textures
.png - pwetty
.txt - this message will self-destruct

Pretty sure all you need is at that link, but just to be on the safe side: http://www.mediafire.com/download/c9wsjmxvbiykiev/Q3v1.2.zip
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lil' map update [Apr. 8th, 2016|11:47 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |productiveproductive]
[Current Music |NUMB3RS]

Doom/Quake variant of Dark ForestCollapse )
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#Xbots: choices & configurations [Mar. 8th, 2016|11:05 pm]
All Things Unreal

evilgrins
[Tags|, ]
[Current Location |my tuckus]
[Current Mood |busybusy]
[Current Music |KPIX evening news]

I've had xbots in my standard UT setup for a fairly long time. Those unfamiliar, instead of being limited to the 32 bots selection that UT provides... it procides you with a full 6 lists of 32 bots each. Which was ideal for me because I've been setting up bots like crazy for my games since near as soon as I worked out you didn't have to stick with the defaults.

It basically looks like this:

Smidge outta order... nobody's perfect. Yes, as can be seen, only using 1 of the lists at the moment.

Learned a couple years ago it was upgraded to even more lists...

...which sounded ideal, until I learned of other aspects not clear at first. Some idiot who made the newer version incorporated a self-configurable bit that alters the bots skills dependednt on how a game is going.

I customize my own bots, thank you very much!

Only still have it because I'm hoping I can find a way to turn the auto-customization off.

Read more...Collapse )
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