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Can you guess the name of the map? [Nov. 23rd, 2016|05:31 am]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |creativecreative]
[Current Music |morning news]

For fun and kick up activity on semi-dead forums, I started a fun lil' contest:
· https://ut99.org/viewtopic.php?f=12&t=11824
· http://hermskii.com/forum/viewtopic.php?f=37&t=3853
· http://hooksutplace.freeforums.org/viewtopic.php?f=3&t=2802
· https://forums.beyondunreal.com/threads/can-you-guess-the-name-of-the-map.204950/

Think I can keep this up on 3 forums, possibly 4 depending on how active they are. It's often simpler to check on updates to each thread via posts like this one.
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3 edits for the price of 1 [Sep. 6th, 2016|12:03 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |sleepysleepy]
[Current Music |Criminal Minds]

This all started with a truly nutso suggestion from papercoffee after I presented Terraniux's new map to ut99.org and the comments started rolling in. I figured he was kidding... but after a bit the idea really started to warm on me. That's what led to CTF-AfterDarkHC (HC is for Holy Crap). After that, the others were just ideas coasting through my grey matter.

Things to know about CTF-AfterDarkHC:
· GrimReaper doesn't like getting nuked. Odds are it will kill you almost immediately if you nuke it.
· If you notice your score is unusually high, that's from all the Skullheads killed by each nuke.
· Each nuke blast is HUGE so worry less about aiming and more about shooting. You may not get a chance to aim.
· GrimReaper may kill you for no apparent reason fairly often. It's mean.
· Sometimes the GrimReaper gets killed fairly early, sometimes it may take an hour.
· This map crashes once outta every five plays. Due to frequent nukes or too many Skullheads.
· It's probably best to let your bots get the flag until the GrimReaper is dead.

Things to know about CTF-AfterDarkTDs:
· This map crashes one outta 10 plays, due to the various kinda of redeemers.
· I often play Red so I placed my fave redeemer on the Red side
· I placed the most powerful redeemer on the Blue side, to make it more fair for the bots. That may've been a mistake.
· Tiberius (UTDMT) has the Ridiculous Deemer as it's drop item.

Enjoy · http://www.mediafire.com/download/uj0v2ngzo8ngpmv/CTF-AfterDarkEdits.zip

In addition to the files in the .zip you'll need to download these too:
· http://www.moddb.com/mods/food-fight/downloads/food-fight-the-insane-healthy-weapon-mod-fina
· http://www.mediafire.com/download/s2f4g3j3cf38fxp/NW3Final.zip
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The Lonely Souls [Jun. 29th, 2016|07:46 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |awakeawake]

Hoping to get this converted to MonsterHunt in the future:


Enjoy · http://www.mediafire.com/download/d1eed00r1nw0ds9/MA-TheLonelySouls2.zip
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CounterStrike weapons for ut99 [Jun. 10th, 2016|11:37 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |rejuvenatedrejuvenated]

Posted by Rocky to ut99.org:


http://www.mediafire.com/download/qdcmn4jtekm4mgm/CSWeapons_v16.zip
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very cool... though i dunno about that musical selection [May. 29th, 2016|10:24 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |amusedamused]

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HallOfGiants Extreme with Extras [May. 27th, 2016|03:59 am]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |indescribableindescribable]

My map editing skills are decent but I can only do so much with what I know now. What I knew then, back when this went down, was significantly less.

Most folks know I've got a fixation on Skaarj & the HallOfGiants maps. One of my fave of those maps was called HallOfGiantsExtreme, which is essentially red-themed and two of the standard maps of this type put end to end. Making for a much longer playing area with more tubes and more play, and given the number of redeemers on the map... extra fun.

A problem the map initially had was that the ground-tubes on 1 side didn't work. You couldn't get inside them so it was still fun but irritating. After busing the map around trying to find someone who could fix this, and being told on various fronts it wasn't fixable, just as I was about to give up I ran it by Helen (admin of http://birdieman.com/cgi-bin/yabb2/YaBB.pl) and, low and behold, it got fixed.

I've since added Skaarj to the map, who can survive multiple redeemer hits, with enhanced moves... plus 1 playerbot. Also changed the music:





Honestly not sure why it didn't occur to me to share this until now... it's been as done as done can be since 2013.

usual suspects
===========
.unr /maps
.umx /music

Enjoy · http://www.mediafire.com/download/hc8ginwpqkp2nge/DM-HallOfGiantsExtremeExtras.zip
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THUNDERBOLT's new map [May. 4th, 2016|07:40 am]
All Things Unreal

evilgrins
[Tags|, ]
[Current Mood |accomplishedaccomplished]

Given it a quick go over, it's good and fun but the monsters were a bit too easy to kill. He mentioned it's a memory hog... but I didn't really have a problem there:


I couldn't finish the map as at the end there was 1 final monster my bots & I couldn't find... oh, and there's no bot-pathing to speak of but they followed me easily pretty much anywhere I went.

Betas:
· http://www.mediafire.com/download/5t957ynfj2oelbn/MH-FairyValley2016.rar
· http://www.mediafire.com/download/p9l2w3n0abccmc8/MH-FairyValley2016Beta2.rar

Finals:
· http://www.mediafire.com/download/7m4971zx6d7mep1/MH-FairyValleyFinal.rar
· http://www.mediafire.com/download/9mi4xddv92fesxm/MH-FairyValleyVFinal.rar
This last one (VFinal) has bot pathing.
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GROUND ZERO: testing [Apr. 28th, 2016|11:25 pm]
All Things Unreal

evilgrins
[Tags|, , ]
[Current Mood |hopefulhopeful]

Submitted to redeemer fanatics:

· http://www.unrealfuzz.com/forums/viewtopic.php?f=9&t=708
· http://hooksutplace.freeforums.org/ground-zero-attn-hermski-hook-meat-mars007-t2741.html
· http://hermskii.com/forum/viewtopic.php?f=37&t=3817
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most recent [Apr. 15th, 2016|12:25 pm]
All Things Unreal

evilgrins
[Tags|]
[Current Mood |rejuvenatedrejuvenated]

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regarding a different map edit I got a recommend for a weaponspack [Apr. 11th, 2016|12:52 am]
All Things Unreal

evilgrins
[Tags|, , , ]
[Current Mood |rejuvenatedrejuvenated]

papercoffee wrote: Did you try this? https://ut99.org/viewtopic.php?f=34&t=5654&start=60

Usually when I 1st try a new weaponspack I try it out on DM-HallOfGiants... but this time I just edited them directly onto an MH map:


Just as a heads up, anybody playing this map will get slaughtered for the first 3 to 5 minutes. It's a box map but the main room is filled with tentacles on the ceiling, each firing different kinds of projectiles... an insanely HUGE one in the middle firing redeemers. I don't care how good you are, or what kinda crack team of super assassins you bring in with you... you're gonna all get killed a bunch until you get rid of that big red beastie in the center.

Killing any big red beastie opens a door with other monsters behind it, each with their own big red beastie... and so on, and so forth.

Enjoy · http://tinyurl.com/hk3sdjp

Usual Suspects:
==============
.u /system
.umx /music
.unr /maps
.utx /textures
.png - pwetty
.txt - this message will self-destruct

Pretty sure all you need is at that link, but just to be on the safe side: http://www.mediafire.com/download/c9wsjmxvbiykiev/Q3v1.2.zip
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